Learning Objectives are: A. Competencies and B. Knowledge and Skills
A. Competencies (according to EQF standard of the European Union). Students will be able to develop and boost at least five of the 8 key competencies for lifelong learning provided by the EU. Specifically, the five competencies are:
a) Multilingual competence;
b) Digital competence;
c) Personal, social and learning to learn competence;
d) Civic competence;
e) Entrepreneurship competence
- The course is entirely taught in English; in class activities and home assignments will be performed in English; exams will be held in English; so, attending students will become more familiar with English as a second language [competence a)]
- The use of social media and of the Web to discuss posted articles, videos or news in a small dedicated group on Facebook and on Studium Unict platform in addition to the utilization of Power Point (or Prize or similar applications) for presentations in class will enhance the existing digital competencies of students [competence b)]
- Case studies to be analyzed in class or at home through short assignments and presentations/discussions in class will boost both the learning to learn and the sense of initiative and entrepreneurship [competencies c) and e)]. Furthermore, outdoor activities, tour factories and interaction in class with business testimonials will boost the competencies (c), (d) and (e)
B. Knowledge and skills (according to the Descriptors of Dublin).
- Knowledge and understanding. Students will be able to learn the most important theoretical and conceptual categories that illustrate a "strategic management approach" to innovation and technological innovation: industry dynamics of technological innovation, formulation of technological innovation strategy, and implementation of technological innovation strategy, with a specific focus on emerging technologies. In addition, they will be able to learn the logic of business modeling, the concept of business model and the specific framework of business model canvas
- Applying knowledge and understanding. Students will be able to apply what they have learned using examples and cases that illustrate the "strategic management approach" to innovation and technological innovation, including emerging technologies. In addition, they will be able to use business model and business model canvas as visual thinking methods to illustrate how firms create, distribute and get back value generated for customers, suppliers, employees and other stakeholders
- Making judgements. By means of presentations in class, contributions to class discussions and home/class assignments, students will be able to understand whether firms use innovation or not to create value for customers and other stakeholders; how innovation is employed to increase competitiveness at a firm-level and how it can shape industries boundaries and their competitive dynamics; what are the innovation processes within the business model of a firm.
- Communication skills. Thanks to presentations and discussions in class, students will be able to boost their oral communication skills, also in a non-native language
- Learning skills. Students will be able to learn how to learn, since innovation is by definition a multi-faceted topic that continuosly changes and evolves over time
The course consists of in class activities as well as of home assignments. The core activity is the lecture held in class by the Instructor (face-to-face lecture) and via TEAMS Microsoft (virtual lecture) in an interactive and hybrid mode that facilitates the learning process of student. Videos from the web will be presented in class to stimulate discussion, and short case studies or additional readings can be submitted to students to facilitate a more practical view of the discipline. Due to the interactive nature of the course, the mentioned in-class activities and home assignments are important as well to monitor the learning process of students in preparation to the final exam