SOFTWARE ENGINEERING

ING-INF/05 - 9 CFU - 1° Semester

Teaching Staff

ORAZIO TOMARCHIO


Learning Objectives

The course covers the principles, methods and main tools of Software Engineering, a discipline dedicated to the study of methodologies, tecniques and tools used in the development of large scale software systems. The learning objectives are as follows:

Knowledge and understanding

Applying knowledge and understanding

Making judgements

Communication skills

Learning skills


Course Structure

The main teaching methods are as follows:

Further, the teacher assigns homeworks to students' groups to be solved independently and to be discussed in the classroom.

Should teaching be carried out in mixed mode or remotely, it may be necessary to introduce changes with respect to previous statements, in line with the programme planned and outlined in the syllabus.



Detailed Course Content

  1. Introduction to Software Engineering
    • Origins and motivations of Software Engineering. Basic definitions. Software life cycle. Software process model: waterfall, incremental, iterative/evolutionary, prototypal, spiral, unified process.
  2. Software requirements
    • Functional and non-functional requirements. Requirement analysis and specification. Requirements engineering processes. Documenting requirements. Requirements validation.
  3. Software design
    • Software design methodologies: top-down, structural methods, functional and object oriented strategies. Design quality: cohesion, coupling, software metrics. Architectural design. Architectural patterns. Object oriented analysis and design.
  4. UML software modeling
    • Introduction to UML (Unified Modeling Language). UML and software life cycle. Requirements modeling with use cases. Class diagrams. Sequence and communication diagrams. State diagrams. Activity diagrams. Component and deployment diagrams. Case tools supporting UML.
  5. Design pattern
    • The role of design patterns in the design and development of software systems. Creational, structural and behavioral patterns.
  6. Verification and validation
    • Quality controls of software products: verification and validation. Software testing. Black-box and white-box testing. Test cases. Equivalence partitioning. JUnit.
  7. Software development management
    • Software configuration management. Configuration item, versioning, configurations, repository. Versioning tools (CVS, SVN, Git). Build, release and branch management.


Textbook Information




Open in PDF format Versione in italiano